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configuration

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Configuration

WORM's settings are determined on initialization and dynamically. The startup settings are located in the configuration file, which exists in <root game directory>/addons/worm/config/worm.ini

The following sections and their properties describe configuration options for WORM

Global

  • Logging - Whether to save log files
  • LogLevel - The level of detail of the logs that are saved

Network

  • IP - The IP to which the network module should connect
  • Port - The port associated with the conneciton
  • Modules - Which module to use
Note that as of version 1.1, this is unused.

Editor

  • PlaneCreep - Whether generation should occur across planes within a region
  • Adaptive - Whether node geometry may be non-rectangular or not
  • Constructor - Which generator algorithm should be used
  • Filter - Whether to remove entities from the map that get in the way of generation
  • Interactive - Whether interactive mode is on
  • Autoseed - Whether to create seed coordinates automatically
  • RenderConnections - Whether to render connections
  • UseVisibility - Whether to generate the visibility graph on the navigation mesh
  • SaveForced - Whether to force saving connections that were manually added
configuration.1701300326.txt.gz · Last modified: 2023/11/29 23:25 by wormadmin